
In this case they were shooter, role playing and survival horror. System Shock 2 was the next logical step, a then unique blend of styles.

Shooters were beginning to feel like they took place in a real, constructed world instead of a thinly related series of interconnected levels. All of a sudden storytelling was shaping game-play with flowing narrative structures influencing level design and player progression. Games like Jedi Knight and Half-Life had changed everyone's conception of the genre which until then had been defined mostly by simple action titles like Doom and Quake. During the late 90s PC gaming had begun to evolve, especially in the FPS genre. Of course I'm kicking myself now because this is one of the best games ever made, period. Not to mention I was still deeply addicted to Starcraft which was released the year before. While this could be considered sacrilege by other hard core PC gamers like myself, back then I was dirt poor university student who could only afford the occasional title, and a First Person Shooter (FPS) / Role Playing Game (RPG) hybrid didn't really appeal to me.

I must confess that I only played through System Shock 2, released way back in 1999, for the first time just last week.
